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enter image description here

The one in red circle is original source, and I scaled the one in yellow circle. How can i fix this issue?

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  • $\begingroup$ Have you applied the scale to the objects and UV unwrapped them? $\endgroup$
    – John Eason
    Commented Jul 15 at 10:30
  • $\begingroup$ yes I did but it seem the texture still looks different $\endgroup$
    – Lucci
    Commented Jul 15 at 11:36
  • $\begingroup$ Hello please pack your image and share the file (the 2 objects only) $\endgroup$
    – moonboots
    Commented Jul 15 at 12:16
  • $\begingroup$ Adjust your UVs. $\endgroup$
    – Leander
    Commented Jul 15 at 12:52
  • $\begingroup$ @moonboots <img src="https://blend-exchange.com/embedImage.png?bid=4ndrvBR3" />, I only can upload .blend file, here is the link to the texture: polyhaven.com/a/wood_table_001 $\endgroup$
    – Lucci
    Commented Jul 15 at 12:57

2 Answers 2

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Your problem is you need to adjust UVs, or use generated coords.

Right now you took a mesh that looks like this.

enter image description here

And then scaled it up only in the 3D viewport side of things.

enter image description here

Scaling it by that same amount in the UV coords fixes the problem.

enter image description here

You can also use Box Projection w/ Object coordinates in the shader to have your texture auto project to your object. Might be useful here, but it also might introduce seams and stuff that you won't have control over. It all depends.

Box projection setup in shader editor

Box projection results

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I'm not seeing the same thing if I open your file and load the image textures, anyway the problem I see is that the UVs of the small object are not proportional. See the UVs for the long object, it seems proportional:

enter image description here

While for the small object it doesn't seem proportional, so simply unwrap again, maybe even unwrap both the 2 objects at the same time to keep a coherent proportion of the texture:

enter image description here

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