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Unanswered Questions

1,284 questions with no upvoted or accepted answers
7 votes
1 answer
743 views

FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
5 votes
1 answer
857 views

Getting NURBS in and out of Blender

Is there a working way to get NURBS curves into and out of Blender? FBX supports this, but when I import an FBX with NURBS, the curve is not created. I've tried with several versions. FBXes exported ...
5 votes
0 answers
864 views

help with exporting game as .exe

I've been working on a game with levels. I know how to use scenes and transferring to scenes for the levels but it's getting laggy and slow. I know I can just do 'Start Game From File'. That will ...
5 votes
0 answers
833 views

Converting an obj sequence to a .bobj fluid sim cache?

I'm wondering if there is any way to accomplish turning an obj sequence exported from realflow into a .bobj fluid cache that I could then trick blender into loading as a native fluid sim cache. So far ...
4 votes
0 answers
203 views

Is there a recommend way to repair or recreate a valid context after using `bpy.ops.wm.read_factory_settings(use_empty=True)`?

I am not sure if this is a bug or intended behavior, but using bpy.ops.wm.read_factory_settings(use_empty=True) reduces the context to a state where is cannot be ...
4 votes
0 answers
335 views

Grease pencil vector export

Is there a way to export the new and wonderful grease pencil in any vector format. This would be so nice for logos and graphical stuff!!!!
4 votes
0 answers
357 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
4 votes
0 answers
4k views

How to export smoothing groups made with Auto Smooth?

I know that there is an Edge Split modifier, but it actually splits geometry edges, which causes problems with further modeling. When I use "Shading: Smooth" and then enable Auto Smooth, it works nice,...
4 votes
0 answers
2k views

Export tangent space FBX

I'm trying to get the tangent space information in my exported files, but it never seems to appear. I have a simple model with a UV mapping and export to FBX. The resulting file has no mention of ...
4 votes
0 answers
204 views

Undefined normal vector by converting .blend file

I hope my first post here isn't that much off-topic. Well, I had some times ago an project with Ogre3d. My designer used Blender. When ever he made a model for me, it looked in the Blender window fine,...
4 votes
1 answer
9k views

Export 3D model from Blender to .U3D for use in PDF file

.pdf files supports Displaying 3D models, you can view the model from any angle by mouse movements - sort of like looking through the viewport, only the object is fully rendered, "real", etc. This ...
4 votes
1 answer
1k views

Exporting to Collada --> Loss of Transparency

I created an object with glass-like appearance upon rendering using raytracing in blender, but when I export to collada, the material's transparency doesn't seem to be transferred. Is there any way I ...
4 votes
1 answer
1k views

Export single strip in VSE

I have one long audio strip in the V.S.E. and I split it into multiple pieces using hard cut, SHIFT+K. Now I could delete the other strips and export one, and then make a new file, cut out the one I ...
3 votes
0 answers
221 views

Updating very old add ons for use in Blender 2.8-2.9 onwards

I have a question regarding a very old add on for Blender, that I am hoping to make work in the current version. Currently, I have gotten into to developing add ons for the Space Simulation software ...

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