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Unstructured Light Fields

Published: 01 May 2012 Publication History
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  • Abstract

    We present a system for interactively acquiring and rendering light fields using a hand-held commodity camera. The main challenge we address is assisting a user in achieving good coverage of the 4D domain despite the challenges of hand-held acquisition. We define coverage by bounding reprojection error between viewpoints, which accounts for all 4 dimensions of the light field. We use this criterion together with a recent Simultaneous Localization and Mapping technique to compute a coverage map on the space of viewpoints. We provide users with real-time feedback and direct them toward under-sampled parts of the light field. Our system is lightweight and has allowed us to capture hundreds of light fields. We further present a new rendering algorithm that is tailored to the unstructured yet dense data we capture. Our method can achieve piecewise-bicubic reconstruction using a triangulation of the captured viewpoints and subdivision rules applied to reconstruction weights. © 2012 Wiley Periodicals, Inc.

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    Published In

    cover image Computer Graphics Forum
    Computer Graphics Forum  Volume 31, Issue 2pt1
    May 2012
    150 pages
    ISSN:0167-7055
    EISSN:1467-8659
    Issue’s Table of Contents

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    The Eurographs Association & John Wiley & Sons, Ltd.

    Chichester, United Kingdom

    Publication History

    Published: 01 May 2012

    Author Tags

    1. Computer Graphics [1.3.3]: Picture/Image Generation—Digitizing and Scanning
    2. Viewing Algorithms

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