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Keepin' it real: pushing the desktop metaphor with physics, piles and the pen

Published: 22 April 2006 Publication History
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  • Abstract

    We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate lightweight objects in the real world. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization.

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    1. Keepin' it real: pushing the desktop metaphor with physics, piles and the pen

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      cover image ACM Conferences
      CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2006
      1353 pages
      ISBN:1595933727
      DOI:10.1145/1124772
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 22 April 2006

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      Author Tags

      1. Lasso'n'Cross
      2. LassoMenu
      3. bumptop
      4. crumple
      5. desktop metaphor
      6. fanout
      7. pen-based interfaces
      8. physical interaction
      9. physics based desktop
      10. pile widgets
      11. piles
      12. piling metaphor

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      CHI06: CHI 2006 Conference on Human Factors in Computing Systems
      April 22 - 27, 2006
      Québec, Montréal, Canada

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      • (2023)Exploring Interactions with Printed Data Visualizations in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320938629:1(418-428)Online publication date: 27-Jan-2023
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