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Experiences: a year in the life of an interactive desk

Published: 11 June 2012 Publication History

Abstract

The author has spent a year living and working with an interactive office desk based on a modified desktop computer. This paper recounts these experiences as a post-hoc, reflective case study that investigates the effects that ergonomics, input devices and user interface elements have on work patterns, task organisation, collaboration and personal habits. In addition to covering usability questions such as why the mouse and keyboard remained the dominant input method, it illustrates how new workflow processes formed around hardware constraints and the roles that separate visual planes played in the management and perception of subtasks. This study explores the meeting of the virtual and physical workspace in terms of clutter, personal expression and aesthetics and concludes by discussing the future of interactive office desks and outlining the key findings from the year.

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  • (2018)The Fragility of the Near-Hand EffectCollabra: Psychology10.1525/collabra.1674:1Online publication date: 23-Jul-2018
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    cover image ACM Conferences
    DIS '12: Proceedings of the Designing Interactive Systems Conference
    June 2012
    828 pages
    ISBN:9781450312103
    DOI:10.1145/2317956
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 June 2012

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    Author Tags

    1. digital desk
    2. evaluation
    3. interactive desk
    4. long-term
    5. longitudinal
    6. office of the future
    7. reflection
    8. tabletop

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    DIS '12: Designing Interactive Systems Conference 2012
    June 11 - 15, 2012
    Newcastle Upon Tyne, United Kingdom

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    Cited By

    View all
    • (2022)SpARklingPaperProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503376:3(1-29)Online publication date: 7-Sep-2022
    • (2022)Demonstration of an Infrared Pen as an Input Device for Projected Augmented Reality TabletopsProceedings of Mensch und Computer 202210.1145/3543758.3547519(584-586)Online publication date: 4-Sep-2022
    • (2018)The Fragility of the Near-Hand EffectCollabra: Psychology10.1525/collabra.1674:1Online publication date: 23-Jul-2018
    • (2017)Supporting Responsive Cohabitation Between Virtual Interfaces and Physical Objects on Everyday SurfacesProceedings of the ACM on Human-Computer Interaction10.1145/30958141:EICS(1-17)Online publication date: 30-Jun-2017
    • (2016)Collaborative Annotation Sharing in Physical and Digital WorldsTechnology and Intimacy: Choice or Coercion10.1007/978-3-319-44805-3_24(303-313)Online publication date: 25-Aug-2016
    • (2014)Light on horizontal interactive surfacesACM Computing Surveys10.1145/250046746:3(1-42)Online publication date: 1-Jan-2014
    • (2012)ReflectionsInteractions10.1145/2377783.237779519:6(56-61)Online publication date: 1-Nov-2012

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