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Efficient illumination by high dynamic range images

Published: 25 June 2003 Publication History

Abstract

We present an algorithm for determining quadrature rules for computing the direct illumination of predominantly diffuse objects by high dynamic range images. The new method precisely reproduces fine shadow detail, is much more efficient as compared to Monte Carlo integration, and does not require any manual intervention.

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              Published In

              cover image ACM Other conferences
              EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering
              June 2003
              320 pages
              ISBN:3905673037

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              • EUROGRAPHICS: The European Association for Computer Graphics

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              Eurographics Association

              Goslar, Germany

              Publication History

              Published: 25 June 2003

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              EGSR03
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              EGSR03: Eurographics Symposium on Rendering 2003
              June 25 - 27, 2003
              Leuven, Belgium

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              • (2015)Portal-Masked Environment Map SamplingComputer Graphics Forum10.5555/2858834.285883734:4(13-19)Online publication date: 1-Jul-2015
              • (2015)Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume renderingProceedings of the 41st Graphics Interface Conference10.5555/2788890.2788909(97-104)Online publication date: 3-Jun-2015
              • (2015)Intuitive virtual production tools for set and light editingProceedings of the 12th European Conference on Visual Media Production10.1145/2824840.2824851(1-8)Online publication date: 24-Nov-2015
              • (2014)High dynamic environment sequence samplingProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/2670473.2670478(123-131)Online publication date: 30-Nov-2014
              • (2013)Real-time kd-tree based importance sampling of environment mapsProceedings of the 28th Spring Conference on Computer Graphics10.1145/2448531.2448541(77-84)Online publication date: 10-Mar-2013
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              • (2011)Blue-noise point sampling using kernel density modelACM Transactions on Graphics10.1145/2010324.196494330:4(1-12)Online publication date: 25-Jul-2011
              • (2011)Blue-noise point sampling using kernel density modelACM SIGGRAPH 2011 papers10.1145/1964921.1964943(1-12)Online publication date: 7-Aug-2011
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