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- research-articleApril 2009
A user study on visualizing directed edges in graphs
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 2299–2308https://doi.org/10.1145/1518701.1519054Graphs are often visualized using node-link representations: vertices are depicted as dots, edges are depicted as (poly)lines connecting two vertices. A directed edge running from vertex A to B is generally visualized using an arrow representation: a (...
- short-paperApril 2009
A performance model of selection techniques for p300-based brain-computer interfaces
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 2205–2208https://doi.org/10.1145/1518701.1519037In this paper, we propose a model to predict the performance of selection techniques using Brain-Computer Interfaces based on P300 signals. This model is based on Markov theory and can compute both the time required to select a target and the number of ...
- research-articleApril 2009
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 2195–2204https://doi.org/10.1145/1518701.1519036One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose interests if a game is either too easy or too difficult. This paper ...
- research-articleApril 2009
Tilt techniques: investigating the dexterity of wrist-based input
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1943–1952https://doi.org/10.1145/1518701.1518997Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the specific interaction at hand. In this paper, we systematically analyze the ...
- research-articleApril 2009
Codex: a dual screen tablet computer
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1933–1942https://doi.org/10.1145/1518701.1518996The Codex is a dual-screen tablet computer, about the size of a 4"x 6 day planner, with a self-supporting binding and embedded sensors. The device can be oriented in a variety of postures to support different nuances of individual work, ambient display, ...
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- research-articleApril 2009
Back-of-device interaction allows creating very small touch devices
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1923–1932https://doi.org/10.1145/1518701.1518995In this paper, we explore how to add pointing input capabilities to very small screen devices. On first sight, touchscreens seem to allow for particular compactness, because they integrate input and screen into the same physical space. The opposite is ...
- research-articleApril 2009
Designable visual markers
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1879–1888https://doi.org/10.1145/1518701.1518990Visual markers are graphic symbols designed to be easily recognised by machines. They are traditionally used to track goods, but there is increasing interest in their application to mobile HCI. By scanning a visual marker through a camera phone users ...
- short-paperApril 2009
Getting sidetracked: display design and occasioning photo-talk with the photohelix
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1733–1736https://doi.org/10.1145/1518701.1518967In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an interface design, which we have observed over an extensive number of uses, as ...
- research-articleApril 2009
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1665–1674https://doi.org/10.1145/1518701.1518957In this paper, we show that people frequently return to previously-visited regions within their documents, and that scrollbars can be enhanced to ease this task. We analysed 120 days of activity logs from Microsoft Word and Adobe Reader. Our analysis ...
- short-paperApril 2009
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1523–1526https://doi.org/10.1145/1518701.1518933Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page. This makes navigation ...
- short-paperApril 2009
Rake cursor: improving pointing performance with concurrent input channels
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1415–1418https://doi.org/10.1145/1518701.1518914We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze position. The rake cursor interaction technique combines a grid of cursors ...
- research-articleApril 2009
The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1401–1410https://doi.org/10.1145/1518701.1518912We present a novel method of dynamic C-D gain adaptation that improves target acquisition for users with motor impairments. Our method, called the Angle Mouse, adjusts the mouse C-D gain based on the deviation of angles sampled during movement. When ...
- research-articleApril 2009
DynaSpot: speed-dependent area cursor
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1391–1400https://doi.org/10.1145/1518701.1518911We present DynaSpot, a new technique for acquiring targets based on the area cursor. DynaSpot couples the cursor's activation area with its speed, behaving like a point cursor at low speed or when motionless. This technique minimizes visual distraction ...
- research-articleApril 2009
Tabletop displays for small group study: affordances of paper and digital materials
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1227–1236https://doi.org/10.1145/1518701.1518885In this paper we compare the affordances of presenting educational material on a tabletop display with presenting the same material using traditional paper handouts. Ten pairs of undergraduate students used digital or paper materials to prepare for ...
- research-articleApril 2009
The design and evaluation of multi-finger mouse emulation techniques
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1073–1082https://doi.org/10.1145/1518701.1518865We explore the use of multi-finger input to emulate full mouse functionality, such as the tracking state, three buttons, and chording. We first present the design space for such techniques, which serves as a guide for the systematic investigation of ...
- research-articleApril 2009
Empirical evaluation for finger input properties in multi-touch interaction
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1063–1072https://doi.org/10.1145/1518701.1518864Current multi-touch interaction techniques typically only use the x-y coordinates of the human finger's contact with the screen. However, when fingers contact a touch-sensitive surface, they usually approach at an angle and cover a relatively large 2D ...
- short-paperApril 2009
Arrow tag: a direction-key-based technique for rapidly selecting hyperlinks while gazing at a screen
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 1025–1028https://doi.org/10.1145/1518701.1518857Television sets and video game consoles equipped with a web browser have appeared, and we are now able to browse web pages on television screens. However, existing navigation techniques are too difficult in this situation. In this paper, we propose ...
- research-articleApril 2009
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 927–936https://doi.org/10.1145/1518701.1518843The input vocabulary for touch-screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discriminate, among thumb gestures, those we call MicroRolls, characterized by zero ...
- short-paperApril 2009
Vibrapass: secure authentication based on shared lies
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 913–916https://doi.org/10.1145/1518701.1518840Authentication in public spaces is a risky task. Frauds on cash machines (ATMs) are not uncommon nowadays. The biggest group of attacks is observation attacks, which focus on recording the input done by the users. In this work, we present VibraPass, a ...
- short-paperApril 2009
Text entry performance of state of the art unconstrained handwriting recognition: a longitudinal user study
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2009, Pages 567–570https://doi.org/10.1145/1518701.1518788We report on a longitudinal study of unconstrained handwriting recognition performance. After 250 minutes of practice, participants had a mean text entry rate of 24.1 wpm. For the first four hours of usage, entry and error rates of handwriting ...