skip to main content
10.1145/3544548.3580750acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD

Published: 19 April 2023 Publication History
  • Get Citation Alerts
  • Abstract

    The rapid advances in technologies have brought new interaction paradigms of smart objects (e.g., digital devices) beyond digital device screens. By utilizing spatial properties, configurations, and movements of smart objects, designing spatial interaction, which is one of the emerging interaction paradigms, efficiently promotes engagement with digital content and physical facility. However, as an important phase of design, prototyping such interactions still remains challenging, since there is no ad-hoc approach for this emerging paradigm. Designers usually rely on methods that require fixed hardware setup and advanced coding skills to script and validate early-stage concepts. These requirements restrict the design process to a limited group of users in indoor scenes. To facilitate the prototyping to general usages, we aim to figure out the design difficulties and underlying needs of current design processes for spatially-aware object interactions by empirical studies. Besides, we explore the design space of the spatial interaction for smart objects and discuss the design space in an input-output spatial interaction model. Based on these findings, we present ProObjAR, an all-in-one novel prototyping system with an Augmented Reality Head Mounted Display (AR-HMD). Our system allows designers to easily obtain the spatial data of smart objects being prototyped, specify spatially-aware interactive behaviors from an input-output event triggering workflow, and test the prototyping results in situ. From the user study, we find that ProObjAR simplifies the design procedure and increases design efficiency to a large extent and thus advancing the development of spatially-aware applications in smart ecosystems.

    Supplementary Material

    MP4 File (3544548.3580750-video-figure.mp4)
    Video Figure
    MP4 File (3544548.3580750-video-preview.mp4)
    Video Preview
    MP4 File (3544548.3580750-talk-video.mp4)
    Pre-recorded Video Presentation

    References

    [1]
    Samsung Electronics America. 2022. Use the lift to wake feature on Your Galaxy Phone Kernel Description. Samsung Electronics America. https://www.samsung.com/us/support/answer/ANS00083345/
    [2]
    Fraser Anderson, Tovi Grossman, and George Fitzmaurice. 2017. Trigger-action-circuits: Leveraging generative design to enable novices to design and build circuitry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. 331–342.
    [3]
    Narges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling, and Parmit K Chilana. 2020. Creating augmented and virtual reality applications: Current practices, challenges, and opportunities. In Proceedings of the 2020 CHI conference on human factors in computing systems. 1–13.
    [4]
    Till Ballendat, Nicolai Marquardt, and Saul Greenberg. 2010. Proxemic interaction: designing for a proximity and orientation-aware environment. In ACM International Conference on Interactive Tabletops and Surfaces. ACM, New York, NY, USA, 121–130.
    [5]
    Marat Boshernitsan and Michael Sean Downes. 2004. Visual programming languages: A survey. Citeseer.
    [6]
    Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, and Nicolai Marquardt. 2019. Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices. In Proceedings of the 2019 chi conference on human factors in computing systems. ACM, New York, NY, USA, 1–28.
    [7]
    Margaret M Burnett and David W McIntyre. 1995. Visual programming. COMPUTER-LOS ALAMITOS- 28 (1995), 14–14.
    [8]
    Yuanzhi Cao, Tianyi Wang, Xun Qian, Pawan S Rao, Manav Wadhawan, Ke Huo, and Karthik Ramani. 2019. GhostAR: A time-space editor for embodied authoring of human-robot collaborative task with augmented reality. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. ACM, New York, NY, USA, 521–534.
    [9]
    Yuanzhi Cao, Zhuangying Xu, Fan Li, Wentao Zhong, Ke Huo, and Karthik Ramani. 2019. V. ra: An in-situ visual authoring system for robot-iot task planning with augmented reality. In Proceedings of the 2019 on Designing Interactive Systems Conference. 1059–1070.
    [10]
    Han Joo Chae, Youli Chang, Minji Kim, Gwanmo Park, and Jinwook Seo. 2020. ARphy: Managing Photo Collections Using Physical Objects in AR. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–7.
    [11]
    Kathy Charmaz. 2008. Constructionism and the grounded theory method. Handbook of constructionist research 1, 1 (2008), 397–412.
    [12]
    Luigi De Russis and Fulvio Corno. 2015. Homerules: A tangible end-user programming interface for smart homes. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 2109–2114.
    [13]
    Anind K Dey, Timothy Sohn, Sara Streng, and Justin Kodama. 2006. iCAP: Interactive prototyping of context-aware applications. In International conference on pervasive computing. Springer, 254–271.
    [14]
    Mark Fiala. 2005. ARTag, a fiducial marker system using digital techniques. In 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR’05), Vol. 2. IEEE, 590–596.
    [15]
    Rainhard Dieter Findling, Muhammad Muaaz, Daniel Hintze, and René Mayrhofer. 2016. Shakeunlock: Securely transfer authentication states between mobile devices. IEEE Transactions on Mobile Computing 16, 4 (2016), 1163–1175.
    [16]
    Ramsundar Kalpagam Ganesan. 2017. Mediating human-robot collaboration through mixed reality cues. Ph. D. Dissertation. Arizona State University.
    [17]
    Danilo Gasques, Janet G Johnson, Tommy Sharkey, and Nadir Weibel. 2019. What you sketch is what you get: Quick and easy augmented reality prototyping with pintar. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 1–6.
    [18]
    Björn Hartmann, Leith Abdulla, Manas Mittal, and Scott R Klemmer. 2007. Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition. In Proceedings of the SIGCHI conference on Human factors in computing systems. 145–154.
    [19]
    Rex Hartson and Pardha S Pyla. 2012. The UX Book: Process and guidelines for ensuring a quality user experience. Elsevier.
    [20]
    James Hollan, Edwin Hutchins, and David Kirsh. 2000. Distributed cognition: toward a new foundation for human-computer interaction research. ACM Transactions on Computer-Human Interaction (TOCHI) 7, 2(2000), 174–196.
    [21]
    Steven Houben and Nicolai Marquardt. 2015. Watchconnect: A toolkit for prototyping smartwatch-centric cross-device applications. In Proceedings of the 33rd annual ACM conference on human factors in computing systems. ACM, New York, NY, USA, 1247–1256.
    [22]
    Zheng Huang and Jun Kong. 2020. A Toolkit for Prototyping Tabletop-Centric Cross-Device Interaction. International Journal of Human–Computer Interaction 36, 6(2020), 536–552.
    [23]
    Ke Huo, Yuanzhi Cao, Sang Ho Yoon, Zhuangying Xu, Guiming Chen, and Karthik Ramani. 2018. Scenariot: Spatially mapping smart things within augmented reality scenes. In Proceedings of the 2018 CHI Conference on human factors in computing systems. ACM, New York, NY, USA, 1–13.
    [24]
    Maria Husmann. 2017. Investigating Tool Support for Cross-Device Development. Ph. D. Dissertation. ETH Zurich.
    [25]
    Maria Husmann, Nina Heyder, and Moira C Norrie. 2016. Is a framework enough? Cross-device testing and debugging. In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, New York, NY, USA, 251–262.
    [26]
    Maria Husmann, Michael Spiegel, Alfonso Murolo, and Moira C Norrie. 2016. UI testing cross-device applications. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces. ACM, New York, NY, USA, 179–188.
    [27]
    Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, Christoph Anthes, Judith Friedl, and Clemens Nylandsted Klokmose. 2020. " in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–16.
    [28]
    Haojian Jin, Christian Holz, and Kasper Hornbæk. 2015. Tracko: Ad-hoc mobile 3d tracking using bluetooth low energy and inaudible signals for cross-device interaction. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. 147–156.
    [29]
    Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, and George Fitzmaurice. 2014. Kitty: sketching dynamic and interactive illustrations. In Proceedings of the 27th annual ACM symposium on User interface software and technology. 395–405.
    [30]
    Rubaiat Habib Kazi, Tovi Grossman, Nobuyuki Umetani, and George Fitzmaurice. 2016. Motion amplifiers: sketching dynamic illustrations using the principles of 2D animation. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 4599–4609.
    [31]
    Gerd Kortuem, Fahim Kawsar, Vasughi Sundramoorthy, and Daniel Fitton. 2009. Smart objects as building blocks for the internet of things. IEEE Internet Computing 14, 1 (2009), 44–51.
    [32]
    Veronika Krauß, Alexander Boden, Leif Oppermann, and René Reiners. 2021. Current practices, challenges, and design implications for collaborative AR/VR application development. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–15.
    [33]
    Christian Kray, Daniel Nesbitt, John Dawson, and Michael Rohs. 2010. User-defined gestures for connecting mobile phones, public displays, and tabletops. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. ACM, New York, NY, USA, 239–248.
    [34]
    David Ledo, Jo Vermeulen, Sheelagh Carpendale, Saul Greenberg, Lora Oehlberg, and Sebastian Boring. 2019. Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications. In Proceedings of the 2019 on Designing Interactive Systems Conference. 711–724.
    [35]
    Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente. 2020. Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–13.
    [36]
    Nicolai Marquardt, Till Ballendat, Sebastian Boring, Saul Greenberg, and Ken Hinckley. 2012. Gradual engagement: facilitating information exchange between digital devices as a function of proximity. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces. 31–40.
    [37]
    Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg. 2011. The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies. In Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 315–326.
    [38]
    Nicolai Marquardt, Nathalie Henry Riche, Christian Holz, Hugo Romat, Michel Pahud, Frederik Brudy, David Ledo, Chunjong Park, Molly Jane Nicholas, Teddy Seyed, 2021. AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures. In The 34th Annual ACM Symposium on User Interface Software and Technology. ACM, New York, NY, USA, 1252–1268.
    [39]
    Nicolai Marquardt, Ken Hinckley, and Saul Greenberg. 2012. Cross-device interaction via micro-mobility and f-formations. In Proceedings of the 25th annual ACM symposium on User interface software and technology. 13–22.
    [40]
    Yue Ming, Xuyang Meng, Chunxiao Fan, and Hui Yu. 2021. Deep learning for monocular depth estimation: A review. Neurocomputing 438(2021), 14–33.
    [41]
    Michael Nebeling, Theano Mintsi, Maria Husmann, and Moira Norrie. 2014. Interactive development of cross-device user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 2793–2802.
    [42]
    Michael Nebeling, Janet Nebeling, Ao Yu, and Rob Rumble. 2018. Protoar: Rapid physical-digital prototyping of mobile augmented reality applications. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–12.
    [43]
    Roman Rädle, Hans-Christian Jetter, Mario Schreiner, Zhihao Lu, Harald Reiterer, and Yvonne Rogers. 2015. Spatially-aware or spatially-agnostic? Elicitation and evaluation of user-defined cross-device interactions. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 3913–3922.
    [44]
    Jun Rekimoto and Masanori Saitoh. 1999. Augmented surfaces: a spatially continuous work space for hybrid computing environments. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 378–385.
    [45]
    Michael Rietzler, Julia Greim, Marcel Walch, Florian Schaub, Björn Wiedersheim, and Michael Weber. 2013. homeBLOX: introducing process-driven home automation. In Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication. 801–808.
    [46]
    Teddy Seyed, Alaa Azazi, Edwin Chan, Yuxi Wang, and Frank Maurer. 2015. Sod-toolkit: A toolkit for interactively prototyping and developing multi-sensor, multi-device environments. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces. 171–180.
    [47]
    Stephen Voida, Mark Podlaseck, Rick Kjeldsen, and Claudio Pinhanez. 2005. A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, New York, NY, USA, 611–620.
    [48]
    Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, and Karthik Ramani. 2021. GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications. In The 34th Annual ACM Symposium on User Interface Software and Technology. ACM, New York, NY, USA, 552–567.
    [49]
    Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Ke Huo, Yuanzhi Cao, and Karthik Ramani. 2020. CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. ACM, New York, NY, USA, 328–341.
    [50]
    Chi-Jui Wu, Steven Houben, and Nicolai Marquardt. 2017. Eaglesense: Tracking people and devices in interactive spaces using real-time top-view depth-sensing. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 3929–3942.
    [51]
    Hui Ye and Hongbo Fu. 2022. ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces. In CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–14.

    Cited By

    View all
    • (2024)Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public EnvironmentsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642049(1-21)Online publication date: 11-May-2024
    • (2024)[DC] Exploring and Designing VR Locomotion Method Based on Bio-Signal for Hands-Free Context and its Improvement2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00357(1126-1127)Online publication date: 16-Mar-2024
    • (2023)Enhancing Multi-Modal Perception and Interaction: An Augmented Reality Visualization System for Complex Decision MakingSystems10.3390/systems1201000712:1(7)Online publication date: 25-Dec-2023

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
    April 2023
    14911 pages
    ISBN:9781450394215
    DOI:10.1145/3544548
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 April 2023

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. AR prototyping
    2. smart objects
    3. spatial interaction

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    CHI '23
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI PLAY '24
    The Annual Symposium on Computer-Human Interaction in Play
    October 14 - 17, 2024
    Tampere , Finland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)553
    • Downloads (Last 6 weeks)57

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public EnvironmentsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642049(1-21)Online publication date: 11-May-2024
    • (2024)[DC] Exploring and Designing VR Locomotion Method Based on Bio-Signal for Hands-Free Context and its Improvement2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00357(1126-1127)Online publication date: 16-Mar-2024
    • (2023)Enhancing Multi-Modal Perception and Interaction: An Augmented Reality Visualization System for Complex Decision MakingSystems10.3390/systems1201000712:1(7)Online publication date: 25-Dec-2023

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Full Text

    View this article in Full Text.

    Full Text

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media

    -