[HTML][HTML] Human-centered artificial intelligence for designing accessible cultural heritage

G Pisoni, N Díaz-Rodríguez, H Gijlers, L Tonolli - Applied Sciences, 2021 - mdpi.com
This paper reviews the literature concerning technology used for creating and delivering
accessible museum and cultural heritage sites experiences. It highlights the importance of …

[HTML][HTML] Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage

E Not, D Petrelli - International Journal of Human-Computer Studies, 2018 - Elsevier
Shaping personalisation in a scenario of tangible, embedded and embodied interaction for
cultural heritage involves challenges that go well beyond the requirements of implementing …

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures

G Anagnostakis, M Antoniou, E Kardamitsi… - Proceedings of the 18th …, 2016 - dl.acm.org
This paper describes an affordable approach and prototype system that can enhance the
accessibility of museum exhibits to visually impaired users. The approach supports the …

[BOOK][B] PEACH-Intelligent interfaces for museum visits

O Stock, M Zancanaro - 2007 - books.google.com
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary
development project that explores the use of novel technologies for physical museum visits …

An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project

G Bozzelli, A Raia, S Ricciardi, M De Nino… - Digital Applications in …, 2019 - Elsevier
The ArkaeVision project is aimed at enabling a new way of enjoying Cultural Heritage
through a more engaging and culturally-qualified user experience. The main goal is the …

Exploring the relationship between presence and enjoyment in a virtual museum

S Sylaiou, K Mania, A Karoulis, M White - International journal of human …, 2010 - Elsevier
The Augmented Representation of Cultural Objects (ARCO) system, developed as a part of
an EU ICT project, provides museum curators with software and interface tools to develop …

Museum experience design: A modern storytelling methodology

F Dal Falco, S Vassos - The Design Journal, 2017 - Taylor & Francis
In this paper we propose a new direction for design, in the context of the theme “Next Digital
Technologies in Arts and Culture”, by employing modern methods based on Interaction …

[HTML][HTML] Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences

E Not, D Petrelli - User Modeling and User-Adapted Interaction, 2019 - Springer
This paper presents an authoring environment, which supports cultural heritage
professionals in the process of creating and deploying a wide range of different …

Blind and visually impaired visitors' experiences in museums: increasing accessibility through assistive technologies

R Vaz, D Freitas, A Coelho - The International Journal of the …, 2020 - search.proquest.com
People with visual impairments generally experience many barriers when visiting museum
exhibitions, given the ocular centricity of these institutions. The situation is worsened by a …

[HTML][HTML] Virtual reality usability and accessibility for cultural heritage practices: Challenges mapping and recommendations

HT Chong, CK Lim, MF Ahmed, KL Tan, MB Mokhtar - Electronics, 2021 - mdpi.com
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst
many fields of studies, especially in the virtual walkthrough exploration system of cultural …