Questions tagged [opengl]
Questions about OpenGL (Open Graphics Library) OpenGL is an API used to render real-time 2D and 3D graphics. Blender uses OpenGL for drawing the user interface, 3D view, and the game engine.
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Save an image of an area by it's index
General Question: Is there a way to capture a raw image, so no overlay or gizmo, of an area within Blender only by its index?
I would need a script that writes the pixels of the area to an image ...
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Copy framebuffer of 3D View into image
General Question: How can I copy the frame buffer of the currently active viewport to an image within Blender?
The following link already addressed the question, however it utilizes a modal operator ...
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Graphics card unsupported
So ive been trying to install a later version of Blender on my laptop. Currently running 3.4.1.
Ive done work on my desktop in 4.1 and obviously cant open files in 3.4. but i believe 3.6 can open 4.1 ...
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how do you fix the blender 4.1 open gl problem
i understand this issue but i do not know how to resolve this issue. can someone tell me how to do this? this happens during startup and then closes when i click OK.
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3d viewport display rendering problem [duplicate]
I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
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Blender and Active Stereo Display (3D Vision or similar)
I am new to Blender. I am drawn to it because of 1) its drawing capability and 2) its supposed support of stereoscopic display.
I have an "Nvidia 3D Vision" system that works under either ...
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Unable to read depth from buffer when offscreen rendering
I'm trying to read the depth buffer from a frame buffer during offscreen rendering using the gpu.types.GPUFrameBuffer.read_depth() function from the gpu module. No ...
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Using Blender on an Azure VM
I really need to do some editing on a 3D model with some animations, but my PC would never run it, so I opted to use an Azure VM to try to run blender and maybe render the animation on the machine ...
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Drawing a circle that faces towards the view with GPU/BGL?
Im trying to draw a circle using the GPU/BGL module that appears on a given certain 3D position (in my example, the cursor's location) and, when drawing, it points towards the current view.
I'm using:
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Blender not open in my laptop
Blender ver 3.6.2
After downloading and installing the software, it does not started because it show the popup window.
In this window it show the "the entry point not found ". Dll file like ...
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How to draw a specific color with gpu shader
This is a bulid-in shader of gpu module to display a 2D rectangle in viewport,
if you check the color of the rectangle via photoshop/MSpaint or use ...
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Headless Blender on Cloud not using blend settings
Why does Blender headless not use blend settings? It works fine with X11 forwarding but just slow.
When using VM.Standard.E2.1.Micro (Oracle Cloud AMD64/...
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Custom render engine - creating material previews with OpenGL?
I'm working on a custom render engine through a Python addon that uses the bgl module for most of its rendering. bl_use_preview ...
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Blender 3.4 won't run citing unsupported graphics card but 3.3 works
I have 3 computers I primarily run Blender on, 2 of which are giving me this error:
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How to force draw_handler_add?
I have a draw function inspired from this answer:
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