Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
Aug 21, 2024 - C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
An open source re-implementation of Generals : Zero Hour written in C++.
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
An open source re-implementation of Red Alert written in C++.
Map editor for C&C: Red Alert 2, C&C: Tiberian Sun and Dawn of the Tiberium Age.
Community Patch to fix and improve original Generals Zero Hour 1.04
Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.
Vinifera is a C&C: Tiberian Sun engine extension implementing new logics and fixing bugs.
CnCNet DLL for Command and Conquer: Yuri's Revenge using Syringe
Command and Conquer: Yuri's Revenge patches for CnCNet online gameplay.
A command line tool for managing .mix archive files that are used by several C&C games.
Command and Conquer Ladder API built in Node, Restify and MongoDB
Launcher for the XNA / MonoGame client that automatically selects the correct executable to run for the user's platform.
TS++ provides the necessary headers and source files to interact with Tiberian Sun using C++.
CnCNet Client built in Electron and Angular
A new client for Command & Conquer games written in electron
Downloads & unzips all cncnet maps for a given command and conquer game (i.e. Yuri's Revenge)
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