A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
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Updated
Jul 3, 2024 - C++
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Path-tracing rendering engine created for the CG1 lecture at UdS in 2023/24. Based upon the provided lightwave framework.
CamTools: Camera Tools for Computer Vision
A set of tools for shared graphics data on iOS
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Graphics playground for OpenGl and Vulkan stuff.
A GPU compute shader-based path tracer written using Vulkan
FlatlandRT is a 2D ray tracer visualization tool.
OpenGL framework with GLFW, Glad, GLM, ImGui
A program that takes photographs of a virtual world.
AES encryption algorithm implementation in C++
Open3D: A Modern Library for 3D Data Processing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
The project of my life
Handbook and concepts to start a journey into CG and gaming in C++ (not formal documentation)
A generic programming header only C++ library for processing polygonal and polyhedral meshes
A Swift framework that simplifies working with Apple's Metal API.
SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.
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