Distributed server for social and realtime games and apps.
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Updated
Aug 22, 2024 - Go
Distributed server for social and realtime games and apps.
A lightweight concurrent server framework based on Golang.
Complete Open Source and Modular solution for MMO
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
⚔ Multiplayer Framework for Node.js
A MMOG engine of server.
A game server framework in Go (golang)
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
rAthena is an open-source cross-platform MMORPG server.
Scalable Distributed Game Server Engine with Hot Swapping in Golang
mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务框架
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑
Multiplayer game server based on Node.JS
A free and open-source MMORPG server emulator written in C++
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
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