Chawpin uya
![](https://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Maple_2016_interfaz.png/220px-Maple_2016_interfaz.png)
Antañiqiypiqa, chawpin uya icha chawpin-uya[1] nisqaqa huk rak'isqa k'itim, mayqinpichus iskay icha aswan sapaq k'itikuna huk antañiqiq llikachamanta willayta t'inkinakunku. Chay t'inkinakuyqa llamp'ukaq, antañiqiq sinch'ikaq, piriphiriku llamk'anakuna, runakuna, chaymanta kaykunap huñusqakunapura kanman.[2] Wakin antañiqiq sinch'ikaq llamk'anakuna, ahinataq llamkhay qhawanapampa, iskaynintin willayta apachiyta atinku chaymanta chaskiyta atinku chawpin-uya kaqnintakama, wakintaq ahinataq huk antañiqiq hukuch'a utaq ruqya hap'iq huk chawpin-uyallata qunman willayta huk qusqa llikachaman kachanapaq.[3]
Sinchikaq chawpin-uya
[llamk'apuy | pukyuta llamk'apuy]![](https://upload.wikimedia.org/wikipedia/commons/thumb/0/09/RJ-45_Ethernet_socket_on_Lenovo_T410_Laptop.jpg/220px-RJ-45_Ethernet_socket_on_Lenovo_T410_Laptop.jpg)
Llamp'ukaq chawpin-uya
[llamk'apuy | pukyuta llamk'apuy]Huk llamp'ukaqqa huk hatun llimp'iyuq hukniray laya chawpin-uya kaqmanta hukniray "patakuna" kaqpi riqsichinman. Rikunapaq, huk llamk'ay llikachaqa sinch'ikaq p'akikunawan t'inkuchinman. Llamk'aykuna llikapi puriq ruwana-wakichikuna utaq wakichikuna willaypa qatipanakuna, sut'uchikuna chaymanta pipelinekuna kaqnintakama t'inkiyta munaqankuman.[4] Object-oriented wakichikuna icha imaymanachasqa wakichikunapiqa, huk llamk'ana ukhupi kaq imayaykunaqa ñankunawan t'inkinanku kanman.[5]
Rimapaqarinan yachay
[llamk'apuy | pukyuta llamk'apuy]Chawpin uya (uya chawpipi utaq chawpipi uya) kanman.
Pukyukuna
[llamk'apuy | pukyuta llamk'apuy]- ↑ UXDesign.cc, ozlem bozkurt, (2020). What is an interface?
- ↑ Hookway, B. (2014). «Chapter 1: The Subject of the Interface». Interface. MIT Press. pp. 1–58. ISBN 9780262525503. https://books.google.com/books?id=BQM_AwAAQBAJ.
- ↑ IEEE 100 - The Authoritative Dictionary Of IEEE Standards Terms. NYC, NY, USA: IEEE Press. 2000. pp. 574–575. ISBN 9780738126012.
- ↑ Buyya, R. (2013). Mastering Cloud Computing. Tata McGraw-Hill Education. p. 2.13. ISBN 9781259029950. https://books.google.com/books?id=VSDZAgAAQBAJ&pg=SA2-PA13.
- ↑ Poo, D.; Kiong, D.; Ashok, S. (2008). «Chapter 2: Object, Class, Message and Method». Object-Oriented Programming and Java. Springer-Verlag. pp. 7–15. ISBN 9781846289637. https://archive.org/details/springer_10.1007-978-1-84628-963-7.