Total capture: A 3d deformation model for tracking faces, hands, and bodies

H Joo, T Simon, Y Sheikh - Proceedings of the IEEE …, 2018 - openaccess.thecvf.com
We present a unified deformation model for the markerless capture of multiple scales of
human movement, including facial expressions, body motion, and hand gestures. An initial …

Human grasping database for activities of daily living with depth, color and kinematic data streams

A Saudabayev, Z Rysbek, R Khassenova, HA Varol - Scientific data, 2018 - nature.com
This paper presents a grasping database collected from multiple human subjects for
activities of daily living in unstructured environments. The main strength of this database is …

A wearable detector for simultaneous finger joint motion measurement

X Li, R Wen, Z Shen, Z Wang… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
This paper presents a wearable and stretchable detector for simultaneous finger joint motion
measurement, providing the feasible technical solutions to solve the problems existing in the …

Hand tracking with physiological constraints

A Aristidou - The Visual Computer, 2018 - Springer
Articulated hand tracking systems have been commonly used in virtual reality applications,
including systems with human–computer interaction or interaction with game consoles; hand …

Detection, tracking, and pose estimation of an articulated body

S Fleishman, M Kliger, A Lerner - US Patent 9,911,219, 2018 - Google Patents
Techniques related to pose estimation for an articulated body are discussed. Such
techniques may include extracting, segmenting, classifying, and labeling blobs, generating …

Tpvr: User interaction of third person virtual reality for new presence and experience

M Kim, J Lee, C Kim, J Kim - Symmetry, 2018 - mdpi.com
This study proposes the interaction of third-person virtual reality (TPVR) to provide users
with a new presence and experience during immersive virtual reality (VR). The proposed …

A study on presence of collaboration based multi-user interaction in immersive virtual reality

S Park, W Park, H Heo, J Kim - Journal of the Korea Computer …, 2018 - koreascience.kr
This study proposes collaboration based multi-user interaction to provide improved
presence and satisfying experience to multiple HMD users in immersive virtual reality. The …

Interaction technique in smoke simulations using mouth-wind on mobile devices

JH Kim - Journal of the Korea Computer Graphics Society, 2018 - koreascience.kr
In this paper, we propose a real-time interaction method using user's mouth wind in mobile
device. In mobile and virtual reality, user interaction technology is important, but various user …

[PDF][PDF] Hand pose estimation and prediction for virtual reality applications

SJ Chung - 2018 - reports-archive.adm.cs.cmu.edu
Use of hands is the primary way we interact with the world around us. Recent trends in
virtual reality (VR) also reflect the importance of interaction with hands. Mainstream virtual …

A Study on Immersive Interaction Between HMD User and Non-HMD User for Presence of Asymmetric Virtual Reality

J Lee, M Kim, J Kim - Journal of the Korea Computer Graphics …, 2018 - koreascience.kr
This study proposes an immersive interaction optimized for the user's experience
environment to provide an improved presence for both HMD and Non-HMD users in the …