A Study on Immersive Interaction Between HMD User and Non-HMD User for Presence of Asymmetric Virtual Reality

J Lee, M Kim, J Kim - Journal of the Korea Computer Graphics …, 2018 - koreascience.kr
This study proposes an immersive interaction optimized for the user's experience
environment to provide an improved presence for both HMD and Non-HMD users in the …

A study on presence of collaboration based multi-user interaction in immersive virtual reality

S Park, W Park, H Heo, J Kim - Journal of the Korea Computer …, 2018 - koreascience.kr
This study proposes collaboration based multi-user interaction to provide improved
presence and satisfying experience to multiple HMD users in immersive virtual reality. The …

Asymmetric interface: user interface of asymmetric virtual reality for new presence and experience

K Jeong, J Kim, M Kim, J Lee, C Kim - Symmetry, 2019 - mdpi.com
This study proposes an asymmetric interface that can provide head-mounted display (HMD)
and non-HMD users with improved presence and an experience consistent with the user's …

A study on comparative experiment of hand-based interface in immersive virtua reality

J Kim - Journal of the Korea Computer Graphics Society, 2019 - koreascience.kr
This study compares hand-based interfaces to improve a user's virtual reality (VR) presence
by enhancing user immersion in VR interactions. To provide an immersive experience, in …

RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users

J Lee, M Kim, J Kim - Multimedia Tools and Applications, 2020 - Springer
In this study, we present RoleVR, which can provide a similar high level of presence and
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …

[PDF][PDF] A Study on the Asymmetric Virtual Environment Production Pipeline of Virtual and Augmented realities

MG Kim, YS Cho, JM Kim - The Korean Society Of Design Culture, 2020 - journal.dcs.or.kr
This study defines the production pipeline for constructing an asymmetric virtual
environment that virtual reality (VR) and augmented reality (AR) users can experience …

3D HMD 의 멀미증상 완화를 위한 조작방법에 관한 연구

이홍섭, 박의준 - 한국컴퓨터게임학회논문지, 2014 - dbpia.co.kr
In this paper, we propose a way to move the avatar using head tracking when wearing a 3D
HMD and movethe avatar in the virtual space. 3D HMD offers high sense of field and sense …

[PDF][PDF] Differences of Fun and Immersion according to Game User Interfaces in the Virtual Space

KY Kim, JH Lee - 디지털콘텐츠학회논문지, 2017 - researchgate.net
The purpose of this study is to investigate the limitations of virtual space game contents
staying in the first-person viewpoint in the field of digital games with various genres through …

유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석

D Kim, D Jo - 한국정보통신학회논문지, 2020 - dbpia.co.kr
Recently, a hologram-like system and a virtual human to provide a realistic experience has
been serviced in various places such as musical performance and museum exhibition. Also …

A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

SJ Park - Journal of The Korea Society of Computer and …, 2021 - koreascience.kr
In this paper, We propose a study on the construction of an environment for collaboration in
mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed …